On Anthem, I built 'the player's' main vehicle of transportation, which is known as the 'Strider.' I was responsible for highpoly/lowpoly modeling, UVing, texturing, and cloth simulations. One challenge during the design process was collaborating with multiple departments to ensure the team's needs were met, not only for how the 'Strider' would animate, but also making sure that details across the entire model were at the same standard as the player would be able to climb up on it.
I created several texture variations, such as a rusted version to be used in the world.
Concept Art/Design was created by Alex Figini and special thanks to Patrik Karlsson for mentoring me as I built this complicated contraption!