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Shawn Kassian
Shawn Kassian
Lead Dungeon Artist at Blizzard, Irvine
Irvine, United States

Summary

Over 10 years of world building amazing worlds and art.

Skills

3D ModelingDigital SculptingEnvironment ModelingLightingLow-poly ModelingTexturingGame DevelopmentRetopologyLayoutHigh-poly ModelingWorld BuildingZbrushPhotogrammetryTileable Textures

Software proficiency

3ds Max
3ds Max
Maya
Maya
ZBrush
ZBrush
Marvelous Designer
Marvelous Designer
Lightroom
Lightroom
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
TopoGun
TopoGun
Frostbite Engine
Frostbite Engine
agisoft
agisoft

Reel

Productions

    • Video Game
      Diablo 4
    • Year
      2023
    • Role
      Senior Dungeon Artist
    • Company
      Blizzard
    • Video Game
      ANTHEM
    • Year
      2019
    • Role
      Environment Artist
    • Company
      BioWare
    • Video Game
      Dragon Age Inquisition: Jaws of Hakkon
    • Year
      2015
    • Role
      Jr. Environment Artist
    • Company
      BioWare
    • Video Game
      Dragon Age: Inquisition
    • Year
      2014
    • Role
      Jr. Environment Artist
    • Company
      BioWare

Experience

  • Intermediate Environment Artist at Bioware
    Edmonton, Canada
    November 2013 - Present

    • Responsible for building, texturing and optimizing multiple modular tilesets

    • Creation of terrain textures and foliage assets using photoscan data

    • Highpoly modeling, baking, texturing and optimizing assets

    • Level design, layout and world building

    • Optimize game meshes and levels for performance targets