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ANTHEM - The Emerald Abyss - World Building, Polish and Optimization work

ANTHEM - The Emerald Abyss - World Building, Polish and Optimization work

This sub-region was started by the level artist, Eric Wong. His responsibilities were to establish major line of sights and art up the arena's that are present in this zone. I was responsible for optimizing the region and simplifying many of the architectural elements and doing a final art polish pass across most of the sub-region.