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ANTHEM E3 Demo Work

Modeled, sculpted and textured the market stall cloth assets, Wooden supports and most importantly, the vehicle in the background.

Modeled, sculpted and textured the market stall cloth assets, Wooden supports and most importantly, the vehicle in the background.

Set up cloth simulation for flags, wires and massive cloth assets. Also created the textures for the white walls. Also modeled the Catwalks on the sides.

Set up cloth simulation for flags, wires and massive cloth assets. Also created the textures for the white walls. Also modeled the Catwalks on the sides.

Metal floor grate modeled, baked and textured by me.

Metal floor grate modeled, baked and textured by me.

First shot of one of the ruin tilesets I made. All of the stone ruin tile sets were modeled, sculpted and textured by me.

First shot of one of the ruin tilesets I made. All of the stone ruin tile sets were modeled, sculpted and textured by me.

2nd ruin tileset I created. The tileset is more intact and is supported by gold trims.

2nd ruin tileset I created. The tileset is more intact and is supported by gold trims.

Another shot of the vehicle I created along side some of my modular ruin pieces.

Another shot of the vehicle I created along side some of my modular ruin pieces.

ANTHEM E3 Demo Work

These are screenshots from ANTHEM'S 2017 E3 demo, which were released showcasing some of the environment work I created! My contributions included the building of ruin tilesets, The Strider and some minor world building work.

It is also super important to note this work was a huge undertaking from a very talented group of artists who worked really hard to achieve what we needed to, to present a killer demo.